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Tales from the Table 3

This installment of Tales From The Table comes from the same game as the last one. We were playing ourselves. Albeit, glorified and slightly distorted versions of ourselves. The magic system in this game was based on percentiles. There were different types of magic: Arcane, Divine, Mystic (nature magic), Psionics, and occasionally some form of Ki/Chi. These were rated on a scale from 1 to 100 for mortals. If you had a rating above 100, you were treading in the territory of greater beings and gods. The more powerful you became, the more you had to focus on not ascending (unless you wanted to, but that's a different story). The GM had a character from an earlier game, still himself but from about 15-20 years earlier, he surpassed the 100 mark in a couple of those areas, maybe all of them (I don't remember). He had to avoid ascension daily. During one of our many escapades, we ended up on a ship with a bunch of radioactive bodies around. These were primed and ready to explode due to varying previous circumstances. One of our group got the brilliant idea to just toss them out the airlock. This was good for us, bad for the NPC who happened to be outside. He used all of his energy to avoid fiery explosive death, and didn't have any left to avoid his next ascension check. This is where the downside of godhood comes in. You need followers to have power. Those of us with sufficient power in the divine category became his first priests. The head priest got the brilliant idea of casting a mass suggestion on a ley line. The ley line amplified the effect and converted everyone on the planet into a worshiper of the god 'Tim'. That would have been bad enough, except we spent the rest of the game doing the same tactic at galactic ley lines whenever we had a chance. He ended up with many, many star systems of worshipers.


About the Author:

Stephen Mayo lives in Montana with his wife, daughter, and three cats.

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